Adventure Roll is a platform that empowers your imagination by allowing you to quickly build 3D worlds and have your players play through them in first person. By providing a full 3D environment to play in, your players will see exactly what they are up against and have their questions answered before they even ask them. Not to mention the gnome might second guess their idea to charge into the dragons mouth so they can attack it from the inside. Well... at least it will be easier to explain why they didn't survive.
Adventure Roll doesn't want to be just another virtual table top like many of the other systems out there. Instead, Adventure Roll aims to be a virtual world for you to build and players to experience. This may sound like a lot of work but there are some tools we are building to make it a lot easier.
We are a small team of game developers who have been designing games for over 10 years now and we all love tabletop RPGs. From classics like D&D and Pathfinder to Stars Without Numbers, we typically play 3 times a week. Now we are marrying our passion for games with our desire for loot by creating a tool that will allow anyone to build the most immersive tabletop RPG experience possible.
Awards & Recognition
About Allied Games
Allied Games is an up and coming videogame design company that creates fun and competitive games for PC. We seek out exceptional individuals from around the world to help not only build but design our games. We believe that everyone should have a say in the design process, from an entry level artist to an 8 year veteran project manager. Ideas are ideas no matter where they come from and if it will make our games more fun, we want to hear them.
Allied Games was founded in Mississauga Ontario, October 2012 by a small group excited about creating games and helping individuals break into the industry. We are actively seeking partnerships with companies and educational facilities to help smooth the transition of individuals into the industry.
Our Design Practice
Everyone gets a say in everything that comes into a project. If it’s a character concept or a spawning system, everyone’s ideas are brought together and pulled into one place. Collaborative design is the key to making a game that everyone can stand behind. Just because you are not an artist does not mean you don’t have ideas for characters. Likewise, artists are encouraged to put forward ideas about game mechanics. No matter what your discipline, your voice will be heard on any subject.
At Allied, we like to keep things relaxed. There is a general rule of thumb we use when we make our games. Make it functional, then make it pretty. If the core gameplay is not fun with placeholders, all the shiny particle effects and high-res textures in the world will not make the game fun. We find it works fairly well and you would be hard pressed not to find some stick drawings in the office or roughed out character / interface designs.