Patch Notes for 0.4.1


  • A new NPC has been added to the NPC list. A wild Kobold has appeared.
  • All of the maps now have different foliage individual to each setting. Check them out!
  • Tool-tips have been added to menu items in the Editor to better clarify what things do.
  • Adjusted how the highlight on structures looks.
  • Set the default proficiency of all characters to 2 so that when a roll is made and a proficiency is not set there is a value in place.
  • Adjusted the menu flow for creating a new game or joining an existing game. Now if you have created a new game it opens up the map selection screen. If you are joining an existing game it loads in the last selected map.
  • And lastly optimized files for faster patches and loading times!


  • We have fixed foliage spawning into structures! Now when you place down a building it clears the foliage under and surrounding it so that now when you load back into levels foliage, like trees, do not appear inside of your structures.
  • The floor of structures are no longer z-fighting with the terrain.
  • Players are now not falling through the terrain on load/reload of a map. Once everything has finished loading in the player will be taken to the Player Spawn.
  • When you create a new map while live the ground textures update reliably.
  • While live foliage now reliably loads into a map for both the GM and Player.
  • Now if you click on “Cancel” when Retrieving Games it takes you back to the Main Menu and does not sign you out of the game.
  • Moving the Player Spawn was dragging out multiple instances of it. It no longer does.

Known Issues:

  • While live, on first load of a map, foliage may float over areas where you have previously sculpted (reloading the map multiple times can resolve this issue). This does not occur when games are offline.
  • While live if you load into a map (Snow) then load into another (Forest) the foliage of the previously loaded map is remembered and the new foliage does not update (reloading the map resolves this issue). This does not occur when games are offline.
  • The surrounding “static” terrain does not update to match the terrain type loaded into.
  • Reset Position does not work for a GM unless they are possessing and NPC or Player.
  • When the GM tries to rotate an NPC or PC it only turns the upper torso.
    Some prop icons in the props menus have inconsistent backgrounds.
  • Items in the Library are not getting added to inventory (attacks and spells are).
  • Morphing certain areas of the body causes the character to clip through the armor.
  • Capes on shorter races are sitting weirdly on their shoulders.
  • Occasionally when you view the Race select screen the images for the Males look bunched up (an interim fix; switching to Female then back to Male resolves this).

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