Details panel is now available part of the top hud, it is minimized by default. When no props are selected, it will display the time of day. When a prop is selected, you are able to modify it’s location, every rotation (yaw, pitch, roll) and even non-uniform scaling across x,y,z.
Day/Night cycle is being set via the 24h clock. The sun position and its light direction is directly affected by the clock. By default, the time of day is 12:00 which is mid day.
Many new props added for cemetery and a few redwood trees.
Halloween themed monsters have been added to the game, enjoy your army of the undead!
Locks are now available for all doors and chests via the interaction menu for a GM. By default everything is unlocked, GM will need to specify what is locked.
Commoners have been implemented into the game, every possible player race is now also available as a commoner.
New loading screen transitions are now implemented.
New double stairs which allow you to get up to the second floor rather than halfway.
GM can toggle the visibility of the build grid via G on the keyboard.
Run and walk toggles implemented for player movement, you can toggle run on/off via Page Up and walk toggle on/off with Page Down.
Fixed a huge problem with giant rooms being built, there is a limit to how many props and tiles a map can hold.
Fixed a bug that allowed you to scale and rotate rooms that you mass select.
Fixed a movement bug which made it so monsters don’t play the proper walk animation based on the direction they are facing when possessed by the GM.
Fixed being unable to select things after you un-possess a character.
Fixed some crashes due to large maps.
Fixed interactions to persist across players loading in (doors will stay open if they were opened, chests will be empty if they were emptied).
Sometimes the details panel will not give you the proper time of day when you first open it.