Scaling is now available for props and npcs, you can toggle between rotating and scaling via the Tab key
Added two screenshot modes: Regular screenshot (F12) and Screenshot without UI (Shift + F12)
You can now move / rotate / scale multiple props or npc’s at the same time if you hold down Shift after selecting them
Swapping tiles is available, you can switch a wall with a doorway by simply placing a doorway on top of it
Multiple level navigation is available via the new top left layers menu, it will hide all levels above your currently selected level to facilitate prop placement and level editing
NPC’s have updated icons
Added Cave Floor and Cave Walls to the tiles
Added icons for Column 1 and Column 2
Edge scrolling with mouse will now pan you in the respective directions
You are able to disable mouse edge scrolling through the in-game menu toggle button, by default edge scrolling is enabled
Fixes
When possessing an NPC, your selections will properly be cleared
Turning camera via arrow keys increased in speed by 85%
Character sheet data for NPC’s now properly saves when performing a save game, including their death state if they previously died
Fixed an issue with chat toggling that erroneously disabled it and no longer allowed people to toggle it on and off
Improved the performance of large scale levels by 300%, frame rate increased from 10fps to 30fps in large levels
Fixed NPC icon scaling to follow the same scaling method that tiles and props use
Known Issues
In a live game, you cannot replace tiles on the fly as you do in offline
Moving multiple objects in a live game might not update the proper position for every object, very connection dependant, this works fine while offline
Rotating or scaling an object before placing it in an online game will kick you to the main menu