Adventure Roll’s 0.5.4 Update

New Features

3rd Level spells (everything from the SRD)

  • Animate Dead
  • Beacon of Hope
  • Bestow Curse
  • Blink
  • Call Lightning
  • Clairvoyance
  • Conjure Animals
  • Counterspell
  • Create Food and Water
  • Daylight
  • Dispel Magic
  • Fear
  • Fireball
  • Fly
  • Gaseous Form
  • Glyph of Warding
  • Haste
  • Hypnotic Pattern
  • Lightning Bolt
  • Magic Circle
  • Major Image
  • Mass Healing Word
  • Meld into Stone
  • Nondetection
  • Phantom Steed
  • Plant Growth
  • Protection from Energy
  • Remove Curse
  • Revivify
  • Sending
  • Sleet Storm
  • Slow
  • Speak with Dead
  • Speak with Plants
  • Spirit Guardians
  • Stinking Cloud
  • Tiny Hut
  • Tongues
  • Vampiric Touch
  • Water Breathing
  • Water Walk
  • Wind Wall

Friend List Management

You can manage your friend list from the main menu, once you open it up, click the + icon in the top right to start adding friends. Usernames or email both work for this. Having friends in your list allows you to gift them things from the store or easily invite them to your game, as long as you are the GM.

Notifications

Whenever you receive a friend invite, game invite or gift, everything will be available for you in the notification panel. This is available in-game as well as from the main menu.

Player Character Cards for GMs

Anytime a player enters your game, you will have their player card show up at the top left of the screen. This player card allows you to view their: AC at a glance, passive investigation, passive insight, current hp, max hp, see if they are concentrating on a spell and quick access to their character sheet. When you are in a Region view mode or Immersive view mode, double clicking on their portrait will take you right to that player so you can never lose them again. Single click on their portrait will automatically select that player in the world for you.

NPC’s

  • Minotaur
  • Gnoll
  • Troll
  • Animated Armor
  • Flying Sword
  • Ogre
  • Ogre Zombie
  • Mummy
  • Dryad
  • Gelatinous Cube
  • Will’o’wisp
  • Wight
  • Kobold
  • Hobgoblin

Are all the new NPC’s we have added this patch, available to use in all of your adventures. Every single one of them comes with their own animations, abilities and character sheets all setup and ready for you to use.

Improvements

  • Opening turn tracker pauses all player movement
  • Closing turn tracker un-pauses all player movement
  • Players will auto-pause and un-pause as their turn comes up in initiative
  • All NPC’s can now properly be affected by every spell which previously only worked on players (spells like alter self)
  • All NPC’s will properly show weapons being equipped (nothing more terrifying than a chicken running after you with a greatsword)
  • Ravens and Crows now have a run animation
  • Made notes for spells in a spellbook which are primarily used for roleplay purposes (Suggestion, Unseen Servant, etc)
  • Updates to the games a player or a GM is part of will no longer try to trigger when they are not in the main menu
  • When losing connection to a server, you will now receive a notification popup instead of just being sent back to the main menu
  • All props and NPC icons have been updated to show a better overview in the GM placement list
  • Slowed down some of the projectiles so they are no longer completely instantaneous (like the call lightning’s lightning bolt)
  • Long rest panel now displays what your HP totals would be at the end of the long rest instead of what you currently have, this is more in-line with how long rest works
  • Spells and thrown weapons that miss targets will now show floating missed text
  • Healing spells that are set to not work on undead/constructs will omit them
  • Improved the way attachment works when light gets cast on someone, the detected point is more accurate now
  • If you keep your spellbook open, your spells will now update if they are being blocked by something (like paralysis or silence)
  • Fog cloud has been re-worked to no longer have a huge impact on your framerate
  • Character sheet for NPC’s sometimes displayed their size, other times their creature type, it will now stick to just creature type
  • Barkskin has been re-worked to show up properly on NPC’s as well as players
  • Controls window can now be closed

Bug Fixes

  • Skin tint for orc and tiefling now works properly
  • Region camera fix which will stop the camera from going through the ground the first time you go to region mode
  • NPC’s can use cantrips properly now, their damage will be accurately rolled
  • Players will no longer break movement when they open up the details panel
  • Updating names on the character sheet in a live game will properly update all panels that have that name
  • Adding spells to spellbook no longer randomly stop working
  • Fixed a desync problem with NPC’s when the GM saves a game or when auto-save triggers
  • NPC’s will no longer drop below the map after you summon them via summon familiar or conjure animal
  • The compass and the movement paused sections will no longer overlap
  • Manage campaign button will no longer stop appearing randomly
  • Resetting a position will no longer attempt to teleport you under the map
  • Fixed a crash with async functionality which would occur randomly when players would leave a game and go to the main menu
  • All familiars now have their names properly show up in the character sheets
  • Having too many NPC’s in a map (20+) will no longer kick you out of it and stop working
  • There’s a more thorough check for map names to no longer allow special characters, special characters caused maps to stop working
  • Rope trick no longer stops working if used by an NPC and now will drop all contents where it was cast if the space is dismissed by the caster
  • Spells that have extra abilities which are granted will now properly show up all the time
  • Fixed a bug which made it so you were unable to rename a map if you were on the main menu and the game was already live
  • Several spells would remember targets that you had used previously and continue affecting those targets regardless if they were selected again in subsequent spell casting, this will no longer happen
  • Several spells had the damage outputting to chat incorrectly, but the damage was being applied correctly to the targets, this will no longer occur
  • Alter self natural weapons had the incorrect die, was doing 1d8 dmg instead of 1d6
  • Protection from energy had an old casting prompt assigned to it
  • Charm person was working on non-humanoid characters
  • Fixed a crash which occurred when trying to cast a spell that you could not (for instance if a person had a spell about to cast, but they got paralyzed before they could get the spell off)
  • Goodberry only worked for 9 berries, the last berry would never work
  • Animal Messenger would stick around and never leave to deliver the message
  • Damage from divine favor was not applying
  • Warding bond was not adding +1 to all saving throws
  • Pass without trace was not adding +10 to stealth
  • Enhance ability could not upcast
  • Ray of enfeeblement now properly halves the damage you deal with weapons
  • When players took over their familiars, the player character would desync with the server and stop updating their position for everyone, this will no longer happen
  • Shield spell will now properly update your AC

Adventure Roll’s 0.5.3 Update

Adventure Roll’s 0.5.3 update includes more content developed to expand your games to new places. It includes a new level, new props, new character customization and a few new features that have been requested.

Visit the Academy Ruins

This abandoned academy is nestled within the rocky mountain cliffs. Stained glass lies shattered in piles. The massive statues of the school’s patrons loom over the unused study areas. What magical secrets lie within?

With the addition of the academy ruins includes a selection of additional props available for use in all of your levels. These include:

  • Bookcases with and without books
  • Interactive Candelabras
  • Interactive Chandeliers
  • Interactive Candles
  • Potion bottles of various colors and shapes
  • Mounted Wall Torches
  • A Stone Tower
  • A brazier that emits colored flames and light
  • Magical colored pulsing orbs of light
  • An interactive adjustable magical bridge
  • Long and short benches
  • Stone statues
  • Wall Candles

Confront New Enemies

Four new enemies are being added for use within adventure each will their own animations and abilities

Ettin

Ettin

You’ll likely hear it bickering with itself before you see it. This two headed giant is strong, tough and hard to sneak up on.

Battling an Ettin is a difficult task for fledgling adventures. Rookies may try to sneak up on on one while it sleeps only to find out that two heads means you are your own sentry.

Specter

You can’t have an abandoned school without a tortured soul or two. The specter fits the bill perfectly.

Challenge your players by giving them something that can move without the confines of a physical body. Pass through walls, soar through the air and shrug off normal attacks.

A specter is the perfect low level challenge to mix up your fights with a bit of environmental diversity.

Specter
Grimlock

Grimlock

These savage creatures are so used to living in the dark, they have gone blind. Black voids fill the areas where their eyes should be.

Being blind won’t stop them though. Their keen sense of smell and hearing allows them to perceive their surroundings out to 30 feet.

They are known to hide in groups among rocks and ambush travelers as they go by.

Lesser Flame Skull

A custom take on a classic monster. The lesser flame skull is what you get when an apprentice or student ventures down a darker path. Not as powerful as their more knowledgeable counterparts, a lesser flame skull can still do some real damage.

If you are looking to introduce this monster to the group without accidentally blowing them all up. This is the creature for you.

Lesser Flame Skull

More Hairstyles

You’ve asked for more hair options so we added more hair options. This patch includes 13 new hair styles available for purchase in the Dragon’s Lair shop. These include:

  • Side Parted Long Bangs
  • Side Part Long
  • Slicked Mohawk
  • Basic Long
  • Topknot
  • Long Bun
  • Short Blown
  • Medium Bun
  • Large Bun
  • Long Ponytail
  • Large Braid
  • Bob Bun
  • Balding

New Features

PING!

As a GM you can now ping locations you want players to focus on with the middle mouse button. Doing so will spawn a particle effect that all your players can see.

Whisper Chat

You can now send secret messages to each other in game via the chat box. Next to the chat input choose the intended receiver of the message and only they will be able to see it.

Bug Fixes

  • Fixed a bug with the change history when editing a map which would not let you exit a map when you chose to save and exit.

Hotfix 0.5.2.6663

We’ve made a small update to Adventure Roll addressing a number of bugs found by our community.

New

  • Game icon now properly displays the Adventure Roll Icon.
  • NPC’s and Props are now free for GM’s, Zombie Pack is still available for purchase.
  • Added more tooltips when hovering over some UI elements, such as the dragon store.

Bug fixes

  • Spells show damage rolls properly, they were mistakenly showing number of targets.
  • In the character editor, going back while having character sheet sections open will properly close those sections before going back.
  • When editing your character, going back to the race selection no longer clumps all the races together.
  • Zombie Pack was erroneously available without purchasing it in some circumstances.
  • Updating the level on the character sheet would turn off all user input, you can now change your level in-game freely once more.
  • Animal Handling proficiency was saving incorrectly and not displaying properly on the main menu dashboard.
  • In the character editor, changing classes is now immediately reflected on your character sheet.
  • Changing your level as a caster now properly updates your known and prepared maximum values for spells.
  • Hill Dwarf now properly displayed on the main menu.
  • If you were possessing an NPC, double clicking somewhere would eject you from it.
  • When you unpossess an NPC, your camera goes back to the view mode it was in.
  • Fixed an issue where player movement would stop updating for everyone else in the session after the GM changed to a different map.
  • While in region view, if you possessing an NPC no longer causes the camera rotate incorrectly. 
  • Having the spells window up no longer makes it impossible to click save character.
  • Stopped the player UI from duplicating if you were a GM and were selecting an NPC.
  • Zombie’s Undead Fortitude and Ghast’s Stench ability no longer have a blank ability automatically added to the UI.
  • Sometimes player data would stop being retrieved on the main menu until you swapped to the GM tab and back to player, you will no longer need to do that now.
  • Renaming an adventure before adding any maps to it no longer makes it appear as you have no maps the next time that you logged in and looked at your adventure.

Known Issues

  • Animal Handling proficiency will need to be saved again, due to the fix we made for the proficiency.

Adventure Roll’s 0.5.2 Update

Hassle-Free Adventure Management

  • Creating a new adventure has been renamed Creating a new Campaign which automatically creates a default adventure.
  • Campaigns can hold multiple adventures allowing you to set up chapters or acts.
  • Maps are now tied to campaigns instead of being made separately and then assigned to an adventure.
  • Double clicking a map within an adventure will enter offline edit mode.
  • Clicking go live on an adventure will launch it live immediately for players to join instead of having to go into the adventure and then click “go live”.
  • Inviting players to an adventure is now done through an invite link instead of individual emails.
  • Adventure details are updated less often saving bandwidth.

Improved Game Master Controls

  • Maps now have 3 view modes. Map View, Region View and Immersive View.
  • Map view shows an interactive map that display region names and highlights areas when hovered.
  • Double clicking on a region title will enter Region view for that region.
  • Region view is a top down view of a region.
  • Each region has a desired height to view from. Moving from one region to another will adjust your height to the new height seamlessly.
  • In Region View you can zoom in and out using the mouse wheel.
  • In Region view, Major props like secret doors are marked with interaction indicators to call them out.
  • In Region view, fixed camera locations are displayed. Clicking one will enter immersive view at that location.
  • In Region View, double clicking the ground will enter immersive view at that location.
  • In Immersive View, all visible props have interaction indicators displayed on them. Props hidden behind other objects such as wells do not show indicators.
  • In Immersive view, you can double click areas of the ground to move your view to that location.
  • In Immersive view, the GM now has collision and will no longer fly through walls.

New Regional Note System

  • Editable Adventure notes for a map are displayed from the left hand side of the screen.
  • The Overview page shows a editable map description and a list of regions that can be explored.
  • You can change the name of a encounter region and it will update on the map.
  • Click “Go to” on a region note will enter region view for that region.
  • Clicking “Details” on a region note will open that notes details.
  • Clicking on a region title on the map will show the region details.
  • Each region details page has a editable description that can be edited.
  • Each region details page has a list of major props placed in them.
  • Each prop can be renamed and details about them can be edited via the prop details.
  • Entering Immersive view will minimize the adventure notes automatically.

New NPCs Available

  • All NPCs in the Dragon’s Lair shop have been reduced in price to 200 Dragon Scales.
  • 9 New NPCs have been added to the Dragon’s Lair shop.
  • Bandit
  • Bandit Captain
  • Cult Fanatic
  • Cultist
  • Drow
  • Female Noble
  • Male Noble
  • Orc
  • Thug

Reactions and 2nd Level Spell Expansions

The following Spells have been added to the game:

  • Acid Arrow
  • Aid
  • Alter Self
  • Animal Messenger
  • Arcane Lock
  • Arcanists Magic Aura
  • Augury
  • Barkskin
  • Blindness / Deafness
  • Blur
  • Branding Smite
  • Calm Emotions
  • Continual Flame
  • Darkness
  • Darkvision
  • Detect Thoughts
  • Enhance Ability
  • Enlarge/Reduce
  • Enthrall
  • Find Steed
  • Find Traps
  • Flame Blade
  • Flaming Sphere
  • Gentle Repose
  • Gust of Wind
  • Heat Metal
  • Hold Person
  • Invisibility
  • Knock
  • Lesser Restoration
  • Levitate
  • Locate Animals or Plants
  • Locate Object
  • Magic Mouth
  • Magic Weapon
  • Misty Step
  • Moonbeam
  • Pass Without a Trace
  • Prayer of Healing
  • Protection from Poison
  • Ray of Enfeeblement
  • Scorching Ray
  • See invisibility
  • Shatter
  • Shield
  • Silence
  • Spike Growth
  • Spiritual Weapon
  • Suggestion
  • Warding Bond
  • Web
  • Zone of Truth

QOL Updates / Stability / Bug Fixes

  • Crouching and walking will now animate properly on remote clients.
  • Dragon scales purchased in multiple quantities will now assigned to your account correctly.

As development continues, we are looking to make Adventure Roll more fun and easy to use. We hope you will join us in our Discord server to share feedback or find a game to play in.

Hotfix 0.5.1.6411

There is a small hotfix being released today to address some common issues.

  • Spell DCs are now correctly being calculated on the character creator page.
  • Fixed an issue that caused a crash on the main menu
  • Subraces now correctly display with spaces when appropriate.
  • “ChainShirt” has been corrected to read “Chain Shirt” on the armor selection page
  • Creating an adventure and moving to the Player dashboard no longer leaves you with a un-editable, unnamed adventure that you cannot leave.
  • Adventures that you create as a GM no longer appear in your list of adventures as a player. This also means you can not leave your own adventure (abandoning it with no GM)
  • After selecting multiple props and rotating/translating or scaling them, selecting a new prop will now properly update the selection highlight.
  • The turn tracker no longer accepts non-numeric values

Introducing The Dragon’s Lair Shop with Patch 0.5.1

Dragon’s Lair Shop

We are releasing our in game store today. Users are able to purchase Dragon Scales which can be exchanged for cosmetic items as well as new maps, monsters, and props to populate your worlds. Initial offerings include various discounted bundles available now!

Items purchased in early access will be available to you immediately. We will continue to add new content which will be available to you for purchase in the future.

Premium Characters

Premium characters allow you to gain full customization over your characters. With a premium character you can change your armor independent of your class, access advanced body morph sliders, access an expanded preset list, and gain full color customization.

Premium Levels

Two new levels and 2 existing levels are now available in the dragon’s lair shop!

Dark Prison new

Fallen debris suggests this dungeon may have been abandoned long ago, but signs of life in the kitchen, living quarters, and larger chambers indicate otherwise. Your party is sure to encounter enemies lurking behind any number of corners. Long and winding halls filled with rusted cages, spike traps, and iron bars reverberate the sense of despair that awaits deeper inside this dark dungeon.

Sewers new

A sewer system that runs beneath the surface. Scaffolding is used to patch the old structure, while also serving as a small shelter to harbor underground activity. Grime, poison gases, and other dangers await inside.

Graveyard

A graveyard built into the confines of an old ruin that has stood the test of time for hundreds of years. Explore the region and find the secrets that lie beneath the surface of this decrepit place!

Crypt

A dark and ominous crypt filled with traps, secret passages, and other mysteries. Explore dark tunnels lined with the bones of the dead, uncover long lost treasures and defeat the ancient guardians that are bound to be defending their places of eternal rest.

Premium Props

  • Rune Puzzle Pillar
  • Bone Arm Trap
  • Blood Decals
  • Dirty Hay Decal
  • Stocks
  • Torture Tables
  • Torture Chair
  • Shackles
  • Ball And Chain
  • Large Door and Wall
  • Prison Door Wall
  • Goo Piles
  • Poison Water Falls
  • Lift Cranes
  • Sewer Grate Wall
  • Poison Decal
  • Acid Decal
  • Poison Cloud
  • Paralyzing Rune
  • Prison Wall
  • Ornate Chest
  • Spike Trap
  • Draw Bridge
  • Poison Gas Trap
  • Sewer Grate Hatch
  • Hanging Rack
  • Iron Maiden
  • Breakable Prison Bars

New Free Props

45 Base props plus the following new props:

  • Lantern
  • Lantern Post
  • Dirt Piles
  • Cage
  • Chain
  • Tall Wooden Door
  • Baroque Carpet
  • Table

Premium Characters

  • Male Zombie Human
  • Female Zombie Human
  • Skeleton
  • Ghast
  • Ghoul
  • Guard
  • Executioner
  • Giant Rat`
  • Sea Hag
  • Male Zombie Elf
  • Female Zombie Elf
  • Female Zombie Gnome
  • Male Zombie Gnome
  • Male Zombie Dwarf
  • Female Zombie Dwarf
  • Female Zombie Child
  • Male Zombie Child
  • Male Zombie Human 02
  • Female Zombie Human 02
  • Female Zombie Tiefling
  • Male Zombie Tiefling
  • Male Zombie HalfOrc
  • Female Zombie HalfOrc

Premium Hair Styles

  • Mullet
  • Wavy bob
  • Mohawk

QOL Updates / Stability

  • Edge Scrolling hotkey removed so it is not accidentally enabled
  • You can now toggle between walk/jog mode and jog/run mode
  • Emote panel with clickable emotes
  • Interaction indicators for the GM so they can easily identify props in a level
  • Retooling of prop manipulation to be much easier
  • Converted some interactions to be toggled so they are easier to use
  • Added titles to interactable prop when displaying their interactions
  • Reduced time it takes for levels to refresh on the main menu
  • Moved the GM spawn points in levels to be a top down view so you can get the lay of the land as soon as joining a level
  • Reduced character collision height while swimming so you can fit into tighter places
  • Decals no longer project onto player characters
  • Passive abilities added for creatures including Darkvision on NPCs that have it (Player races are coming soon)
  • Leaving a game with 0 HP no longer causes your character to collapse on the character select or character editor screens.
  • Climbing with Q and Z now work as intended
  • Removed floating levels from the secret doors. They are now positioned correctly.
  • Shortcuts added to interface icons to make it easier to quickly access user interface panels

As development continues, we are looking to make Adventure Roll more fun and easy to use. We hope you will join us in our Discord server to share feedback or find a game to play in.

Patch Notes for 0.4.4

New

  • DMs and Players now have the ability to Leave Games!
  • A foliage slider has been added to map creation so DMs can control the amount of trees/foliage their map will have.
  • New Buildings have been added to the props, as well as now Empty Buildings can be entered, culled and used for play.
  • Now when you try to exit your game without saving recent changes to any of your maps a warning pop-up appears letting you either Save your changes, Discard them or Cancel exiting the game.
  • DMs can now place Flags/Notes in their levels to keep track of important locations and leave notes for themselves.
  • In the Options menu there is now a Controls button, which opens a menu that shows all of the controls for both the DM and the Player.
  • DMs can now double-click on Player’s to zoom in on them.
  • INS now toggles names on and off.
  • When a DM clicks on an NPC there is now a Posses button above their hotbar which you can click to control, as well as P still has the same functionality.
  • DMs, in the Options menu, can now toggle on and off highlighting builds when they are hovered over.
  • Players and DMs can now drag Weapons off of the hotbar to remove them.
  • All menus in game are now moveable and resizable.
  • New steps have been added to the tutorial to go over the Library and how to add attacks to your NPCs and hotbar.
  • When an NPC is deselected any menus that were open for them will now close.
  • The Add buttons in the Library are now disabled if an NPC or Player are not selected.
  • Weapons now have the correct meshes for the player and quite a few have new animations.
  • Players, during character creation, can now add their Starting Equipment under Stats > Equipment, and it will appear in their Attacks and on their Hotbar when they enter a game.
  • Where Players input their name during character creation has been moved from above the characters head to under Stats > Description.
  • In character creation locks have been added to eye and hair colour so when a change is made to one input it also changes for the other (i.e. when locked changing the colour of the left eye also changes the colour of the right).
  • For Players Ability Scores have been added beneath Modifiers on the HUD.
  • When someone makes a roll now (for an attack or ability check) the Chat opens so they can see the outcome.
  • Keybinds have been updated for the Player, you will be able to see them in the Options > Controls menu in game or at https://www.adventureroll.com/keybinds/

Fixes

  • There was no exit in the map selection scree so one has now been added so if a user creates a new map and decides to back out they can.
  • The spring arm of the player and NPC cameras were not functioning, making it impossible to see properly in buildings. Now when you go inside a building the camera positions itself inside.
  • Time of day slider pop-up is no longer misaligned.
  • Morph changes to characters are now being remembered.
  • When the GM now rotates NPCs they turn completely around, instead of just their upper torso.
  • After changing a players role the pop-up would not close, now it does after a new role is selected.
  • Nothing was appearing under the All category for the Foliage menu, that has been resolved.
  • Once an entry has been added to the Turn Tracker the name and initiative fields are now cleared.
  • In character creation the Overall Scale slider now updates the Height slider.
  • The first person camera for the Dwarf and Dragonborn NPCs have now been fixed.
  • When you Go Live the button now updates to say Live.

Known Issues

  • While live, on first load of a map, foliage may float over areas where you have previously sculpted (reloading the map multiple times can resolve this issue). This does not occur when games are offline.
  • While live if you load into a map (Snow) then load into another (Forest) the foliage of the previously loaded map is remembered and the new foliage does not update (reloading the map resolves this issue). This does not occur when games are offline.
  • The surrounding “static” terrain does not update to match the terrain type loaded into.
  • Some prop icons in the props menus have inconsistent backgrounds.
  • Items in the Library are not getting added to inventory (attacks and spells are).
  • Morphing certain areas of the body causes the character to clip through the armor.
  • Capes on shorter races are sitting weirdly on their shoulders.
  • Occasionally when you view the Race select screen the images for the Males look bunched up (an interim fix; switching to Female then back to Male resolves this).
  • Toggling on and off mouse scroll setting is not remembered.

Patch Notes for 0.4.3

New

  • Reduced Memory usage of the game to between 1GB – 2GB.
  • There are now two camera modes, a free movement and a top-down that can be toggled between by clicking on the icon on the toolbar or hitting Y on the keyboard.
  • There is a new tool that allows DMs to click around the map to place their Player Spawn. The icon is next to the measuring tool, or you can hit I on your keyboard. The DM will need to save their map to save the new location of their Player Spawn.
  • We have also now reintroduced the time of day slider! You can click on the icon on the toolbar or click H on the keyboard to open the slider pop-up. You can either adjust using the slider or click on the time and type in an exact hour.
  • The sculpt tool now tells you how high up your are building terrain, or how far down you are digging, in feet so you can keep track.
  • The down and up arrows on your keyboard now collapse or un-collapse the bottom HUD.

Fixes

  • Q and Z keybinds now pan camera up and down respectively in free movement mode. In top down camera Q zooms in and Z zooms out.
  • Turn tracker no longer disables keybinds when you add to the initiative.

Known Issues

  • Time of day slider pop-up is misaligned.
  • Occasionally morph changes to characters are not being remembered.
  • While live, on first load of a map, foliage may float over areas where you have previously sculpted (reloading the map multiple times can resolve this issue). This does not occur when games are offline.
  • While live if you load into a map (Snow) then load into another (Forest) the foliage of the previously loaded map is remembered and the new foliage does not update (reloading the map resolves this issue). This does not occur when games are offline.
  • The surrounding “static” terrain does not update to match the terrain type loaded into.
  • When the GM tries to rotate an NPC or PC it only turns the upper torso.
  • Some prop icons in the props menus have inconsistent backgrounds.
  • Items in the Library are not getting added to inventory (attacks and spells are).
  • Morphing certain areas of the body causes the character to clip through the armor.
  • Capes on shorter races are sitting weirdly on their shoulders.
  • Occasionally when you view the Race select screen the images for the Males look bunched up (an interim fix; switching to Female then back to Male resolves this).

Patch Notes for 0.4.2

New:

  • A first-time tutorial has been implemented for the Editor and will appear when you create a new game. You can also toggle the tutorial on or off by hitting F9 on your keyboard.
  • Measuring has been implemented! If you hit R it will activate the measuring tool, or click on the icon on the toolbar, and you can measure from point A to B and it will show you the distance in feet.
  • You can also now Pause the movement of your players by hitting Spacebar or clicking on the Pause icon on the toolbar. It will prevent your players from moving but they can still look around, perform rolls, and utilize their HUD.
  • While in paint mode you can now hold down ALT to erase anything you have just painted.
  • If you hit up or down on the arrow keys it will now un-collapse or collapse the bottom menu.
  • There are new faces for the Male and Female human in the Character Editor.

Fixes:

  • When you unpossess an NPC it was taking you back to Player Spawn. It now leaves you right next to or near the character you were possessing.
  • Snap-to-grid has been re-implemented. If you have a prop selected and hold down left-CTRL it will snap to the nearest surface.

Known Issues:

  • While live, on first load of a map, foliage may float over areas where you have previously sculpted (reloading the map multiple times can resolve this issue). This does not occur when games are offline.
  • While live if you load into a map (Snow) then load into another (Forest) the foliage of the previously loaded map is remembered and the new foliage does not update (reloading the map resolves this issue). This does not occur when games are offline.
  • The surrounding “static” terrain does not update to match the terrain type loaded into.
  • Reset Position does not work for a GM unless they are possessing and NPC or Player.
  • When the GM tries to rotate an NPC or PC it only turns the upper torso.
  • Some prop icons in the props menus have inconsistent backgrounds.
  • Items in the Library are not getting added to inventory (attacks and spells are).
  • Morphing certain areas of the body causes the character to clip through the armor.
  • Capes on shorter races are sitting weirdly on their shoulders.
  • Occasionally when you view the Race select screen the images for the Males look bunched up (an interim fix; switching to Female then back to Male resolves this).

Patch Notes for 0.4.1

New:

  • A new NPC has been added to the NPC list. A wild Kobold has appeared.
  • All of the maps now have different foliage individual to each setting. Check them out!
  • Tool-tips have been added to menu items in the Editor to better clarify what things do.
  • Adjusted how the highlight on structures looks.
  • Set the default proficiency of all characters to 2 so that when a roll is made and a proficiency is not set there is a value in place.
  • Adjusted the menu flow for creating a new game or joining an existing game. Now if you have created a new game it opens up the map selection screen. If you are joining an existing game it loads in the last selected map.
  • And lastly optimized files for faster patches and loading times!

Fixes:

  • We have fixed foliage spawning into structures! Now when you place down a building it clears the foliage under and surrounding it so that now when you load back into levels foliage, like trees, do not appear inside of your structures.
  • The floor of structures are no longer z-fighting with the terrain.
  • Players are now not falling through the terrain on load/reload of a map. Once everything has finished loading in the player will be taken to the Player Spawn.
  • When you create a new map while live the ground textures update reliably.
  • While live foliage now reliably loads into a map for both the GM and Player.
  • Now if you click on “Cancel” when Retrieving Games it takes you back to the Main Menu and does not sign you out of the game.
  • Moving the Player Spawn was dragging out multiple instances of it. It no longer does.

Known Issues:

  • While live, on first load of a map, foliage may float over areas where you have previously sculpted (reloading the map multiple times can resolve this issue). This does not occur when games are offline.
  • While live if you load into a map (Snow) then load into another (Forest) the foliage of the previously loaded map is remembered and the new foliage does not update (reloading the map resolves this issue). This does not occur when games are offline.
  • The surrounding “static” terrain does not update to match the terrain type loaded into.
  • Reset Position does not work for a GM unless they are possessing and NPC or Player.
  • When the GM tries to rotate an NPC or PC it only turns the upper torso.
    Some prop icons in the props menus have inconsistent backgrounds.
  • Items in the Library are not getting added to inventory (attacks and spells are).
  • Morphing certain areas of the body causes the character to clip through the armor.
  • Capes on shorter races are sitting weirdly on their shoulders.
  • Occasionally when you view the Race select screen the images for the Males look bunched up (an interim fix; switching to Female then back to Male resolves this).