Patch Notes for 0.4.3

New

  • Reduced Memory usage of the game to between 1GB – 2GB.
  • There are now two camera modes, a free movement and a top-down that can be toggled between by clicking on the icon on the toolbar or hitting Y on the keyboard.
  • There is a new tool that allows DMs to click around the map to place their Player Spawn. The icon is next to the measuring tool, or you can hit I on your keyboard. The DM will need to save their map to save the new location of their Player Spawn.
  • We have also now reintroduced the time of day slider! You can click on the icon on the toolbar or click H on the keyboard to open the slider pop-up. You can either adjust using the slider or click on the time and type in an exact hour.
  • The sculpt tool now tells you how high up your are building terrain, or how far down you are digging, in feet so you can keep track.
  • The down and up arrows on your keyboard now collapse or un-collapse the bottom HUD.

Fixes

  • Q and Z keybinds now pan camera up and down respectively in free movement mode. In top down camera Q zooms in and Z zooms out.
  • Turn tracker no longer disables keybinds when you add to the initiative.

Known Issues

  • Time of day slider pop-up is misaligned.
  • Occasionally morph changes to characters are not being remembered.
  • While live, on first load of a map, foliage may float over areas where you have previously sculpted (reloading the map multiple times can resolve this issue). This does not occur when games are offline.
  • While live if you load into a map (Snow) then load into another (Forest) the foliage of the previously loaded map is remembered and the new foliage does not update (reloading the map resolves this issue). This does not occur when games are offline.
  • The surrounding “static” terrain does not update to match the terrain type loaded into.
  • When the GM tries to rotate an NPC or PC it only turns the upper torso.
  • Some prop icons in the props menus have inconsistent backgrounds.
  • Items in the Library are not getting added to inventory (attacks and spells are).
  • Morphing certain areas of the body causes the character to clip through the armor.
  • Capes on shorter races are sitting weirdly on their shoulders.
  • Occasionally when you view the Race select screen the images for the Males look bunched up (an interim fix; switching to Female then back to Male resolves this).

Patch Notes for 0.4.2

New:

  • A first-time tutorial has been implemented for the Editor and will appear when you create a new game. You can also toggle the tutorial on or off by hitting F9 on your keyboard.
  • Measuring has been implemented! If you hit R it will activate the measuring tool, or click on the icon on the toolbar, and you can measure from point A to B and it will show you the distance in feet.
  • You can also now Pause the movement of your players by hitting Spacebar or clicking on the Pause icon on the toolbar. It will prevent your players from moving but they can still look around, perform rolls, and utilize their HUD.
  • While in paint mode you can now hold down ALT to erase anything you have just painted.
  • If you hit up or down on the arrow keys it will now un-collapse or collapse the bottom menu.
  • There are new faces for the Male and Female human in the Character Editor.

Fixes:

  • When you unpossess an NPC it was taking you back to Player Spawn. It now leaves you right next to or near the character you were possessing.
  • Snap-to-grid has been re-implemented. If you have a prop selected and hold down left-CTRL it will snap to the nearest surface.

Known Issues:

  • While live, on first load of a map, foliage may float over areas where you have previously sculpted (reloading the map multiple times can resolve this issue). This does not occur when games are offline.
  • While live if you load into a map (Snow) then load into another (Forest) the foliage of the previously loaded map is remembered and the new foliage does not update (reloading the map resolves this issue). This does not occur when games are offline.
  • The surrounding “static” terrain does not update to match the terrain type loaded into.
  • Reset Position does not work for a GM unless they are possessing and NPC or Player.
  • When the GM tries to rotate an NPC or PC it only turns the upper torso.
  • Some prop icons in the props menus have inconsistent backgrounds.
  • Items in the Library are not getting added to inventory (attacks and spells are).
  • Morphing certain areas of the body causes the character to clip through the armor.
  • Capes on shorter races are sitting weirdly on their shoulders.
  • Occasionally when you view the Race select screen the images for the Males look bunched up (an interim fix; switching to Female then back to Male resolves this).

Patch Notes for 0.4.1

New:

  • A new NPC has been added to the NPC list. A wild Kobold has appeared.
  • All of the maps now have different foliage individual to each setting. Check them out!
  • Tool-tips have been added to menu items in the Editor to better clarify what things do.
  • Adjusted how the highlight on structures looks.
  • Set the default proficiency of all characters to 2 so that when a roll is made and a proficiency is not set there is a value in place.
  • Adjusted the menu flow for creating a new game or joining an existing game. Now if you have created a new game it opens up the map selection screen. If you are joining an existing game it loads in the last selected map.
  • And lastly optimized files for faster patches and loading times!

Fixes:

  • We have fixed foliage spawning into structures! Now when you place down a building it clears the foliage under and surrounding it so that now when you load back into levels foliage, like trees, do not appear inside of your structures.
  • The floor of structures are no longer z-fighting with the terrain.
  • Players are now not falling through the terrain on load/reload of a map. Once everything has finished loading in the player will be taken to the Player Spawn.
  • When you create a new map while live the ground textures update reliably.
  • While live foliage now reliably loads into a map for both the GM and Player.
  • Now if you click on “Cancel” when Retrieving Games it takes you back to the Main Menu and does not sign you out of the game.
  • Moving the Player Spawn was dragging out multiple instances of it. It no longer does.

Known Issues:

  • While live, on first load of a map, foliage may float over areas where you have previously sculpted (reloading the map multiple times can resolve this issue). This does not occur when games are offline.
  • While live if you load into a map (Snow) then load into another (Forest) the foliage of the previously loaded map is remembered and the new foliage does not update (reloading the map resolves this issue). This does not occur when games are offline.
  • The surrounding “static” terrain does not update to match the terrain type loaded into.
  • Reset Position does not work for a GM unless they are possessing and NPC or Player.
  • When the GM tries to rotate an NPC or PC it only turns the upper torso.
    Some prop icons in the props menus have inconsistent backgrounds.
  • Items in the Library are not getting added to inventory (attacks and spells are).
  • Morphing certain areas of the body causes the character to clip through the armor.
  • Capes on shorter races are sitting weirdly on their shoulders.
  • Occasionally when you view the Race select screen the images for the Males look bunched up (an interim fix; switching to Female then back to Male resolves this).

Adventure Roll Early Access Offers Early Rewards!

One year later, Adventure Roll is offering its best immersive, fantasy role-playing, group-gaming experience yet! 

And its rewarding early adopters who group-play before September 30th, 2019 with a limited edition “Regal” Roman-style armour set. 

Adventure Roll’s platform includes an open world map builder that lets Game Masters quickly and easily sculpt, paint and randomize terrains.  Pre-built decorated structures and props can be dragged into the level for quick and easy set-up of rich, playable maps. 

Once the pieces are in place, GMs can oversee their maps from any angle, cull structures, and control their campaigns through a flexible and functional HUD. They can even role play alongside their players by possessing 3D monsters and creatures which they place in the world.  More NPCs are coming but and in the meantime, 2D NPC .png files can be imported into each adventure.  

Players have the option of using out of the box characters or they can make use of a robust character editor for advanced personalization at no charge during the early access period. Player characters can collaborate in first or third person, draw from a library of weapons, launch attacks, roll digital dice, and chat while fully immersed in the digital worlds their Game Masters create.

Some “Theatre of the Screen” is required for this rollout yet future releases of Adventure Roll will offer more 5th edition content and rules from the Wizards of the Coast System Reference Document 5.1.  

Adventure Roll is built for Windows PCs and games are run on dedicated AWS servers for maximum speed, security and reliability.  

Thanks you for your time and attention. Register and play Adventure Roll with your friends now! 

Happy Gaming


Disclaimer

“Dungeons & Dragons” and “Wizards of the Coast” are registered trademarks of Wizards of the Coast, LLC.  The System Reference Document 5.1 is a copyright of Wizards of the Coast, LLC. Neither Adventure Roll nor Allied Games Inc. are affiliated with or endorsed in any way by Wizards of the Coast, LLC.

The latest update offers players free-to-play base characters and a robust character editor for advanced personalization at no charge during the early access period. Player characters can collaborate in first or third person, draw from a library of weapons, launch attacks, roll digital dice, and chat while fully immersed in the digital worlds their Game Masters create.

Patch Notes for 0.4.0

New

  • The start of the new Landscape Editor has been implemented, which includes:
    • A collection of starting maps for users to manipulate, along with map management so users can create, load up and delete maps now.
    • New user interface to accommodate the changes to the Editor.
    • A Select, Sculpt and Paint tool which allows you to place and manipulate props, sculpt the terrain and paint on the terrain respectively.
    • The ability for the GM to cull the roof and walls on structures so they can keep track of their players more easily.
    • The ability to toggle on and off a grid for use in measuring distances and combat.
    • A larger selection of buildings and props to fill out a scene.
    • A search tool for props to quickly find what you are looking for.
    • New keybinds for quickly interacting with the new and existing interface which you can find information on here.
  • Updates to the Character Editor:
    • Made adjustments and updates to the user interface so it is cleaner and easier to navigate.
    • Cleaned up morphs on both the Male and Female characters and reduced the amount of morphs available to morphs that have a visible impact on the characters.
    • Added new images of the characters on the Race select screen.
    • When a user picks a class in the Class select screen it equips that character with a suggested armor that that class can wear (it can be changed during customization).
    • Added morph presets so that you can quickly pick a look for your character and make adjustments if you wish.
    • Added more selection of hair styles.
    • Added 13 additional base armor sets so you can customize your character to wear a wide variety of armor based on Class specifications or personal preference.
    • Tweaks to where your character is positioned on screen so it is not blocked by elements of the user interface.

Fixes

  • Adjusted lighting so that when a user digs a tunnel or cave into the terrain they appear darker inside.
  • Some performance tweaks with lighting to speed up loading into and playing in maps.Player characters stats and appearance not loading into the game for themselves, the GM and other players.
  • Morphs and customization selections being remembered when going back and changing character races (for example if you changed your skin green and went back and selected a different race their skin would remain green).
  • After saving changes to your character it would log you out of your account.
  • Placeholder NPC was not letting users upload or apply images.
  • Crash when loading into a live map.
  • Crash when placing an NPC onto a landscape.
  • Crash when toggling in and out of full control in the Character Editor.
  • Crash when you hit the Back button in Race select screen.

Known Issues

  • Landscape and trees clip through buildings (an interim fix is to sculpt down the terrain where the building is placed).
  • If the GM reloads or loads into another map while players are loaded in they can occasionally fall through the terrain (an interim fix for this is for players to open the Options menu and click on Reset Position which takes them to where the player spawn is placed).
  • Occasionally if you create a new map while live the texture on the terrain will not update to what is selected but will retain the texture of the map previously loaded into.
  • When you load into a live map pre-generated trees may occasionally not load in for the GM, they are visible to the players.
  • The surrounding “static” terrain does not update to match the terrain type loaded into.
  • Reset Position does not work for a GM unless they are possessing and NPC or Player.
  • When the GM tries to rotate an NPC or PC it only turns the upper torso.
  • Some prop icons in the props menus have inconsistent backgrounds.
  • Items in the Library are not getting added to inventory (attacks and spells are).
  • When you hit Cancel on the Retrieving Games pop-up in the Main Menu it signs you out of your account.
  • Morphing certain areas of the body causes the character to clip through the armor.
  • Capes on shorter races are sitting weirdly on their shoulders.
  • Occasionally when you view the Race select screen the images for the Males look bunched up (an interim fix; switching to Female then back to Male resolves this).